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- On 26-Jun-97, Mr. Giark wrote:
-
-
- >Garfield Benjamin - Space Attack seems to be progressing, except
- >Cap'n shooting back?
-
- I have some more things to do before I add Bubba's firing.
-
- Once the entire first phase is complete as far as enemies, stage
- background gfx, etc, then I will add Bubba's firing, power-ups,
- etc.
-
- I could add it now, but I have a method to my madness - I like to
- focus on one part until it's complete...
-
- Besides, if I added firing now, you could actually play Bubba and
- I'd rather save that for last so the Shooter goes from demo to
- game in one update!!
-
-
-
- >I have sent Mr. G an update demo...
-
- Just download "shooterupdate2b.lha" and, after dearchiving the
- file, drag-copy the "ShooterUpdate2b" executable into the
- "ShooterDemo2inside!!" drawer. Now you can run the updated
- version...
-
- What? You don't have the "ShooterDemo2inside" drawer!! That
- was included in the "shooterdemo2.lha" archive.
-
-
- The update-demo has been fine-tuned a bit in general and I have
- the collision-detection routines implemented for Bubba (sprite)
- and the enemies and their shots (Bobs).
-
- The routines are in BASIC currently, but they are very fast and do
- a reasonably good-job as I think you'll agree...
-
-
-
- It looks like my previous message, inquiring about the SpriteBob
- Col( ) fix, hasn't arrived on the list, yet.
-
- Anyway, I already have the routines completed now..
-
-
- Take care,
-
- Garfield
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